Lighting is used to create contrast that draws the player's attention to the puzzles.
For this project, I acted in a combination role as team leader, a game programmer and a technical artist. I was responsible for:
Helping to design the core game mechanics
Creating numerous dynamic shaders
Cleaning-up of game assets prior to integration
Integrating many of the in-game assets
Designing tools to aid in the creation of puzzles and dynamic levels
Level layout and scripting
Level and asset performance optimization
As a final project for Technical Game Development 1 at WPI, I worked with a group of 5 other students to create a complete game in a very short period of time. After only two weeks each for design and development, Quest for Jaeger IIV was the end result. It is a 'circuit based puzzle game', requiring the player to solve challenging puzzles to move forward and complete the game.
The playable game can be downloaded here (~30mb Rar). The Readme is available here.